Friday 5 March 2010

Final Piece

For the final piece i have added some sound effects to try and make my sheep more convincing. When the music is meant to cut out, i have added a electrical sound to try and convince people that either there speakers had blown or that there has been a electrical fault, which is why they could not carry on with the song. I also added a sound for when the guitar hits the ground but to be honest it does not sound all that great. I forgot to lower the sound effects so they are a little louder to the initial background piece. As the timing had gone all wrong i had to cut out some of the background scene. Also, something that i did not notice to the very end is that my tracking has a little fault to it. After the tracking had been done, there is a split second where the sheep moves out of place.

As an overall piece i am quite disappointed with my work. I put in to much devotion to my group project and this has suffered because of it. There are many things that i think need to change in order for this to become a good piece of animation. The rig is very simple so i had lack of movement which has made this hard to make interesting for the audience. He is unable to do much and i really wish that i had used a different character in order for this to be a success. The timing is wrong so now Daniel does not interact with the sheep, so i shall just say that Daniel is a very bad mimer.

The one and only thing i can say that i really like in my work is the secondary action. The ears move lovely and i am very pleased with how i have captured this. When i showed a few people in my class they all said the same thing. "Awww he looks so cute, i love the movement on the ears". At least i got something right. I wanted the secondary action to take away some on the non movement in my piece, which has clearly worked. I was hoping this to be a success as other people do not notice as much that he is not doing all that much. I also quite like how he throws the guitar. Again, this distracts the sheep and shows a different pace to everything else.

The things i would change if i were to do this over again. Well, i would first have a different character such the moom, as he has a lot more handles which i can animate with. Then i would have been able to have smoother movements as well as having extra movement, for example in this body and legs, as they very much lack in that department. I would also have had my sheep in the same scene as the tracking so that i know i would not have the timing wrong.
For the actual tracking scene, i should have done more research on places where they had stages, as the ones i knew were very stubborn about me being able to use them. I do not know if it was for security reasons but i thought it was a little hard on me, as i did explain that i only wanted it for a piece of work at my university.

Doing this project was interesting but it just showed to me that i am not very interested in editing films at all. So i would not want to add special effects to a action film. That field does not really interest me what so ever, but as i go through this course i am learning the things i do and no not enjoy.

There is a spread sheet of how long each step took me along the way


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60






























































Intial Ideas




























































Story Boarding




























































Recording Footage




























































Modelling




























































Key ?




























































Clean Up




























































Rendering




























































Special Effects




























































Exporting Footage




























































Hand In























































































































































































































































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